Karamba3D v2
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English 英文
  • Welcome to Karamba3D
  • New in Karamba3D 2.2.0
  • See Scripting Guide
  • See Manual 1.3.3
  • 1: Introduction
    • 1.1 Installation
    • 1.2 Licenses
      • 1.2.1 Cloud Licenses
      • 1.2.2 Network Licenses
      • 1.2.3 Temporary Licenses
      • 1.2.4 Standalone Licenses
  • 2: Getting Started
    • 2 Getting Started
      • 2.1: Karamba3D Entities
      • 2.2: Setting up a Structural Analysis
        • 2.2.1: Define the Model Elements
        • 2.2.2: View the Model
        • 2.2.3: Add Supports
        • 2.2.4: Define Loads
        • 2.2.5: Choose an Algorithm
        • 2.2.6: Provide Cross Sections
        • 2.2.7: Specify Materials
        • 2.2.8: Retrieve Results
      • 2.3: Physical Units
      • 2.4: Quick Component Reference
  • 3: In Depth Component Reference
    • 3.0 Settings
      • 3.0.1 Settings
      • 3.0.2 License
    • 3.1: Model
      • 3.1.1: Assemble Model
      • 3.1.2: Disassemble Model
      • 3.1.3: Modify Model
      • 3.1.4: Connected Parts
      • 3.1.5: Activate Element
      • 3.1.6: Line to Beam
      • 3.1.7: Connectivity to Beam
      • 3.1.8: Index to Beam
      • 3.1.9: Mesh to Shell
      • 3.1.10: Modify Element
      • 3.1.11: Point-Mass
      • 3.1.12: Disassemble Element
      • 3.1.13: Make Beam-Set 🔷
      • 3.1.14: Orientate Element
      • 3.1.15: Dispatch Elements
      • 3.1.16: Select Elements
      • 3.1.17: Support
    • 3.2: Load
      • 3.2.1: General Loads
      • 3.2.2: Beam Loads
      • 3.2.3: Disassemble Mesh Load
      • 3.2.4: Prescribed displacements
    • 3.3: Cross Section
      • 3.3.1: Beam Cross Sections
      • 3.3.2: Shell Cross Sections
      • 3.3.3: Spring Cross Sections
      • 3.3.4: Disassemble Cross Section 🔷
      • 3.3.5: Eccentricity on Beam and Cross Section 🔷
      • 3.3.6: Modify Cross Section 🔷
      • 3.3.7: Cross Section Range Selector
      • 3.3.8: Cross Section Selector
      • 3.3.9: Cross Section Matcher
      • 3.3.10: Generate Cross Section Table
      • 3.3.11: Read Cross Section Table from File
    • 3.4: Joint
      • 3.4.1: Beam-Joints 🔷
      • 3.4.2: Beam-Joint Agent 🔷
      • 3.4.3: Line-Joint
    • 3.5: Material
      • 3.5.1: Material Properties
      • 3.5.2: Material Selection
      • 3.5.3: Read Material Table from File
      • 3.5.4: Disassemble Material 🔷
    • 3.6: Algorithms
      • 3.6.1: Analyze
      • 3.6.2: AnalyzeThII 🔷
      • 3.6.3: Analyze Nonlinear WIP
      • 3.6.4: Large Deformation Analysis
      • 3.6.5: Buckling Modes 🔷
      • 3.6.6: Eigen Modes
      • 3.6.7: Natural Vibrations
      • 3.6.8: Optimize Cross Section 🔷
      • 3.6.9: BESO for Beams
      • 3.6.10: BESO for Shells
      • 3.6.11: Optimize Reinforcement 🔷
      • 3.6.12: Tension/Compression Eliminator 🔷
    • 3.7: Results
      • 3.7.1: ModelView
      • 3.7.2: Deformation-Energy
      • 3.7.3: Element Query
      • 3.7.4: Nodal Displacements
      • 3.7.5: Principal Strains Approximation
      • 3.7.6: Reaction Forces 🔷
      • 3.7.7: Utilization of Elements 🔷
        • Examples
      • 3.7.8: BeamView
      • 3.7.9: Beam Displacements 🔷
      • 3.7.10: Beam Forces
      • 3.7.11: Node Forces
      • 3.7.12: ShellView
      • 3.7.13: Line Results on Shells
      • 3.7.14: Result Vectors on Shells
      • 3.7.15: Shell Forces
      • 3.7.16 Results at Shell Sections
    • 3.8: Export 🔷
      • 3.8.1: Export Model to DStV 🔷
      • 3.8.2 Json / Bson Export and Import
    • 3.9 Utilities
      • 3.9.1: Mesh Breps
      • 3.9.2: Closest Points
      • 3.9.3: Closest Points Multi-dimensional
      • 3.9.4: Cull Curves
      • 3.9.5: Detect Collisions
      • 3.9.6: Get Cells from Lines
      • 3.9.7: Line-Line Intersection
      • 3.9.8: Principal States Transformation 🔷
      • 3.9.9: Remove Duplicate Lines
      • 3.9.10: Remove Duplicate Points
      • 3.9.11: Simplify Model
      • 3.9.12: Element Felting 🔷
      • 3.9.13: Mapper 🔷
      • 3.9.14: Interpolate Shape 🔷
      • 3.9.15: Connecting Beams with Stitches 🔷
      • 3.9.16: User Iso-Lines and Stream-Lines
      • 3.9.17: Cross Section Properties
    • 3.10 Parametric UI
      • 3.10.1: View-Components
      • 3.10.2: Rendered View
  • Troubleshooting
    • 4.1: Miscellaneous Questions and Problems
      • 4.1.0: FAQ
      • 4.1.1: Installation Issues
      • 4.1.2: Purchases
      • 4.1.3: Licensing
      • 4.1.4: Runtime Errors
      • 4.1.5: Definitions and Components
      • 4.1.6: Default Program Settings
    • 4.2: Support
  • Appendix
    • A.1: Release Notes
      • Work in Progress Versions
      • Version 2.2.0 WIP
      • Version 1.3.3
      • Version 1.3.2 build 190919
      • Version 1.3.2 build 190731
      • Version 1.3.2 build 190709
      • Version 1.3.2
    • A.2: Background information
      • A.2.1: Basic Properties of Materials
      • A.2.2: Additional Information on Loads
      • A.2.3: Tips for Designing Statically Feasible Structures
      • A.2.4: Hints on Reducing Computation Time
      • A.2.5: Natural Vibrations, Eigen Modes and Buckling
      • A.2.6: Approach Used for Cross Section Optimization
    • A.3: Workflow Examples
    • A.4: Bibliography
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  1. 3: In Depth Component Reference
  2. 3.1: Model

3.1.1: Assemble Model

Previous3.1: ModelNext3.1.2: Disassemble Model

Last updated 4 years ago

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In order to calculate the behavior of a real world structure one needs to define its geometry, loads and supports. The component “Assemble” gathers all the necessary information and creates a structural model from it (see fig. 3.1.1.1).

In case that some beams were defined by node indexes then these will refer to the list of points given at the “Pt”-input-plug: the first node in the list has index zero in the model, the next one index one, and so on. The “Pt”-input can also be used to give the model nodes a specific order.

The value at the input-plug “LDist” defines the distance of points below which they will be merged to one. This helps in dealing with inaccurate geometry. The limit distance default value is 5mm5mm5mm.

By default, elements with coincident nodes get rigidly connected.

Snapping together of nodes does not apply to points given via the “Pt”-input-plug. This can be used for defining zero length springs – think e.g. of the bolt which connects the two pieces of a scissor mechanism. In such a case one can provide duplicate points via the “Pt”-input. Elements, which connect to these points do so in alternating fashion: the first element in the model connects to the first duplicate node, the elements after that to the second, and so on. The actual connection between the elements can be made via a spring with zero length as shown in fig. 3.1.1.2. The local axes of zero length spring elements correspond by default to the global coordinate system. In order to define zero length elements provide duplicate points at the “Pt”-input of the “Assemble”- and “LineToBeam”-component. Elements attach to these nodes in alternating fashion.

Cross sections of elements and materials can be defined either upon creating an element or at the “Assemble”-component. The latter option overrides the former and assigns cross sections and materials via element identifiers. Using regular expressions for selecting identifiers of elements provides a flexible means of attaching cross sections and materials to different parts of a model.

The output-plug “Mass” renders the mass of the structure in kilogram and includes user specified point-masses. “COG” represents the position of the center of gravity. When being plugged into a panel the model prints basic information about itself: number of nodes, elements, and so on. At the start of the list the characteristic length of the model is given, which is calculated as the distance between opposing corners of its bounding box.

Fig. 3.1.1.1: The “Assemble”-component gathers data and creates a model from it.
Fig. 3.1.1.2: Zero length elements