Karamba3D v2
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English 英文
  • Welcome to Karamba3D
  • New in Karamba3D 2.2.0
  • See Scripting Guide
  • See Manual 1.3.3
  • 1: Introduction
    • 1.1 Installation
    • 1.2 Licenses
      • 1.2.1 Cloud Licenses
      • 1.2.2 Network Licenses
      • 1.2.3 Temporary Licenses
      • 1.2.4 Standalone Licenses
  • 2: Getting Started
    • 2 Getting Started
      • 2.1: Karamba3D Entities
      • 2.2: Setting up a Structural Analysis
        • 2.2.1: Define the Model Elements
        • 2.2.2: View the Model
        • 2.2.3: Add Supports
        • 2.2.4: Define Loads
        • 2.2.5: Choose an Algorithm
        • 2.2.6: Provide Cross Sections
        • 2.2.7: Specify Materials
        • 2.2.8: Retrieve Results
      • 2.3: Physical Units
      • 2.4: Quick Component Reference
  • 3: In Depth Component Reference
    • 3.0 Settings
      • 3.0.1 Settings
      • 3.0.2 License
    • 3.1: Model
      • 3.1.1: Assemble Model
      • 3.1.2: Disassemble Model
      • 3.1.3: Modify Model
      • 3.1.4: Connected Parts
      • 3.1.5: Activate Element
      • 3.1.6: Line to Beam
      • 3.1.7: Connectivity to Beam
      • 3.1.8: Index to Beam
      • 3.1.9: Mesh to Shell
      • 3.1.10: Modify Element
      • 3.1.11: Point-Mass
      • 3.1.12: Disassemble Element
      • 3.1.13: Make Beam-Set đź”·
      • 3.1.14: Orientate Element
      • 3.1.15: Dispatch Elements
      • 3.1.16: Select Elements
      • 3.1.17: Support
    • 3.2: Load
      • 3.2.1: General Loads
      • 3.2.2: Beam Loads
      • 3.2.3: Disassemble Mesh Load
      • 3.2.4: Prescribed displacements
    • 3.3: Cross Section
      • 3.3.1: Beam Cross Sections
      • 3.3.2: Shell Cross Sections
      • 3.3.3: Spring Cross Sections
      • 3.3.4: Disassemble Cross Section đź”·
      • 3.3.5: Eccentricity on Beam and Cross Section đź”·
      • 3.3.6: Modify Cross Section đź”·
      • 3.3.7: Cross Section Range Selector
      • 3.3.8: Cross Section Selector
      • 3.3.9: Cross Section Matcher
      • 3.3.10: Generate Cross Section Table
      • 3.3.11: Read Cross Section Table from File
    • 3.4: Joint
      • 3.4.1: Beam-Joints đź”·
      • 3.4.2: Beam-Joint Agent đź”·
      • 3.4.3: Line-Joint
    • 3.5: Material
      • 3.5.1: Material Properties
      • 3.5.2: Material Selection
      • 3.5.3: Read Material Table from File
      • 3.5.4: Disassemble Material đź”·
    • 3.6: Algorithms
      • 3.6.1: Analyze
      • 3.6.2: AnalyzeThII đź”·
      • 3.6.3: Analyze Nonlinear WIP
      • 3.6.4: Large Deformation Analysis
      • 3.6.5: Buckling Modes đź”·
      • 3.6.6: Eigen Modes
      • 3.6.7: Natural Vibrations
      • 3.6.8: Optimize Cross Section đź”·
      • 3.6.9: BESO for Beams
      • 3.6.10: BESO for Shells
      • 3.6.11: Optimize Reinforcement đź”·
      • 3.6.12: Tension/Compression Eliminator đź”·
    • 3.7: Results
      • 3.7.1: ModelView
      • 3.7.2: Deformation-Energy
      • 3.7.3: Element Query
      • 3.7.4: Nodal Displacements
      • 3.7.5: Principal Strains Approximation
      • 3.7.6: Reaction Forces đź”·
      • 3.7.7: Utilization of Elements đź”·
        • Examples
      • 3.7.8: BeamView
      • 3.7.9: Beam Displacements đź”·
      • 3.7.10: Beam Forces
      • 3.7.11: Node Forces
      • 3.7.12: ShellView
      • 3.7.13: Line Results on Shells
      • 3.7.14: Result Vectors on Shells
      • 3.7.15: Shell Forces
      • 3.7.16 Results at Shell Sections
    • 3.8: Export đź”·
      • 3.8.1: Export Model to DStV đź”·
      • 3.8.2 Json / Bson Export and Import
    • 3.9 Utilities
      • 3.9.1: Mesh Breps
      • 3.9.2: Closest Points
      • 3.9.3: Closest Points Multi-dimensional
      • 3.9.4: Cull Curves
      • 3.9.5: Detect Collisions
      • 3.9.6: Get Cells from Lines
      • 3.9.7: Line-Line Intersection
      • 3.9.8: Principal States Transformation đź”·
      • 3.9.9: Remove Duplicate Lines
      • 3.9.10: Remove Duplicate Points
      • 3.9.11: Simplify Model
      • 3.9.12: Element Felting đź”·
      • 3.9.13: Mapper đź”·
      • 3.9.14: Interpolate Shape đź”·
      • 3.9.15: Connecting Beams with Stitches đź”·
      • 3.9.16: User Iso-Lines and Stream-Lines
      • 3.9.17: Cross Section Properties
    • 3.10 Parametric UI
      • 3.10.1: View-Components
      • 3.10.2: Rendered View
  • Troubleshooting
    • 4.1: Miscellaneous Questions and Problems
      • 4.1.0: FAQ
      • 4.1.1: Installation Issues
      • 4.1.2: Purchases
      • 4.1.3: Licensing
      • 4.1.4: Runtime Errors
      • 4.1.5: Definitions and Components
      • 4.1.6: Default Program Settings
    • 4.2: Support
  • Appendix
    • A.1: Release Notes
      • Work in Progress Versions
      • Version 2.2.0 WIP
      • Version 1.3.3
      • Version 1.3.2 build 190919
      • Version 1.3.2 build 190731
      • Version 1.3.2 build 190709
      • Version 1.3.2
    • A.2: Background information
      • A.2.1: Basic Properties of Materials
      • A.2.2: Additional Information on Loads
      • A.2.3: Tips for Designing Statically Feasible Structures
      • A.2.4: Hints on Reducing Computation Time
      • A.2.5: Natural Vibrations, Eigen Modes and Buckling
      • A.2.6: Approach Used for Cross Section Optimization
    • A.3: Workflow Examples
    • A.4: Bibliography
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  1. 3: In Depth Component Reference
  2. 3.9 Utilities

3.9.13: Mapper đź”·

Previous3.9.12: Element Felting đź”·Next3.9.14: Interpolate Shape đź”·

Last updated 3 years ago

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A “Mapper” is a component that takes a Karamba3D-model and modifies it according to some generic rules defined by mappings, based on parameters supplied by the user. It acts directly on the model, so the process of transferring Grasshopper-geometry to a Karamba3D-model is dispensed with. The resulting gain of speed can be important when running optimization tasks with e.g. Galapagos. Fig. 3.9.13.1 shows a definition where a mapper applies a mapping called “Simple Stitch” on a given model which originally consists of two elements: “A” and “B”. In this case there is one mapping that connects two beam-sets with elements whose position is controlled by the parameters given to the mapper. In other words: a mapping is a functor.

The input-plug “Params” receives two parameters. In the context of the “Simple Stitch”-mapping these parameters give the relative position on the two beam-sets “A” and “B” where a connection “C” shall be introduced. So a mapping encapsulates an operation and the mapper activates it. Currently Karamba3D offers mappings which mainly deal with connecting existing beam-sets by variants of an operation termed “stitching”. The notion comes from the analogy to joining together pieces of cloth. The stitching component is rooted in the research project “” which was conducted at the University of Applied Arts Vienna.

Algorithmic Generation of Complex Space Frames
29KB
Mapper_Interpolate_EigenShape.gh
34KB
Mapper_Interpolate_Shape_I.gh
25KB
Mapper_Interpolate_Shape_II.gh
35KB
Mapper_Stitch_Simple_I.gh
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Mapper_Stitch_Simple_II.gh
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Mapper_Stitch_Simple_III.gh
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Mapper_Stitch_Simple_IV.gh
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Mapper_Stitch_Stacked.gh
Fig. 3.9.13.1: The “Mapper”-component applies mappings to a given model