Karamba3D v2
English 英文
English 英文
  • Welcome to Karamba3D
  • New in Karamba3D 2.2.0
  • See Scripting Guide
  • See Manual 1.3.3
  • 1: Introduction
    • 1.1 Installation
    • 1.2 Licenses
      • 1.2.1 Cloud Licenses
      • 1.2.2 Network Licenses
      • 1.2.3 Temporary Licenses
      • 1.2.4 Standalone Licenses
  • 2: Getting Started
    • 2 Getting Started
      • 2.1: Karamba3D Entities
      • 2.2: Setting up a Structural Analysis
        • 2.2.1: Define the Model Elements
        • 2.2.2: View the Model
        • 2.2.3: Add Supports
        • 2.2.4: Define Loads
        • 2.2.5: Choose an Algorithm
        • 2.2.6: Provide Cross Sections
        • 2.2.7: Specify Materials
        • 2.2.8: Retrieve Results
      • 2.3: Physical Units
      • 2.4: Quick Component Reference
  • 3: In Depth Component Reference
    • 3.0 Settings
      • 3.0.1 Settings
      • 3.0.2 License
    • 3.1: Model
      • 3.1.1: Assemble Model
      • 3.1.2: Disassemble Model
      • 3.1.3: Modify Model
      • 3.1.4: Connected Parts
      • 3.1.5: Activate Element
      • 3.1.6: Line to Beam
      • 3.1.7: Connectivity to Beam
      • 3.1.8: Index to Beam
      • 3.1.9: Mesh to Shell
      • 3.1.10: Modify Element
      • 3.1.11: Point-Mass
      • 3.1.12: Disassemble Element
      • 3.1.13: Make Beam-Set 🔷
      • 3.1.14: Orientate Element
      • 3.1.15: Dispatch Elements
      • 3.1.16: Select Elements
      • 3.1.17: Support
    • 3.2: Load
      • 3.2.1: General Loads
      • 3.2.2: Beam Loads
      • 3.2.3: Disassemble Mesh Load
      • 3.2.4: Prescribed displacements
    • 3.3: Cross Section
      • 3.3.1: Beam Cross Sections
      • 3.3.2: Shell Cross Sections
      • 3.3.3: Spring Cross Sections
      • 3.3.4: Disassemble Cross Section 🔷
      • 3.3.5: Eccentricity on Beam and Cross Section 🔷
      • 3.3.6: Modify Cross Section 🔷
      • 3.3.7: Cross Section Range Selector
      • 3.3.8: Cross Section Selector
      • 3.3.9: Cross Section Matcher
      • 3.3.10: Generate Cross Section Table
      • 3.3.11: Read Cross Section Table from File
    • 3.4: Joint
      • 3.4.1: Beam-Joints 🔷
      • 3.4.2: Beam-Joint Agent 🔷
      • 3.4.3: Line-Joint
    • 3.5: Material
      • 3.5.1: Material Properties
      • 3.5.2: Material Selection
      • 3.5.3: Read Material Table from File
      • 3.5.4: Disassemble Material 🔷
    • 3.6: Algorithms
      • 3.6.1: Analyze
      • 3.6.2: AnalyzeThII 🔷
      • 3.6.3: Analyze Nonlinear WIP
      • 3.6.4: Large Deformation Analysis
      • 3.6.5: Buckling Modes 🔷
      • 3.6.6: Eigen Modes
      • 3.6.7: Natural Vibrations
      • 3.6.8: Optimize Cross Section 🔷
      • 3.6.9: BESO for Beams
      • 3.6.10: BESO for Shells
      • 3.6.11: Optimize Reinforcement 🔷
      • 3.6.12: Tension/Compression Eliminator 🔷
    • 3.7: Results
      • 3.7.1: ModelView
      • 3.7.2: Deformation-Energy
      • 3.7.3: Element Query
      • 3.7.4: Nodal Displacements
      • 3.7.5: Principal Strains Approximation
      • 3.7.6: Reaction Forces 🔷
      • 3.7.7: Utilization of Elements 🔷
        • Examples
      • 3.7.8: BeamView
      • 3.7.9: Beam Displacements 🔷
      • 3.7.10: Beam Forces
      • 3.7.11: Node Forces
      • 3.7.12: ShellView
      • 3.7.13: Line Results on Shells
      • 3.7.14: Result Vectors on Shells
      • 3.7.15: Shell Forces
      • 3.7.16 Results at Shell Sections
    • 3.8: Export 🔷
      • 3.8.1: Export Model to DStV 🔷
      • 3.8.2 Json / Bson Export and Import
    • 3.9 Utilities
      • 3.9.1: Mesh Breps
      • 3.9.2: Closest Points
      • 3.9.3: Closest Points Multi-dimensional
      • 3.9.4: Cull Curves
      • 3.9.5: Detect Collisions
      • 3.9.6: Get Cells from Lines
      • 3.9.7: Line-Line Intersection
      • 3.9.8: Principal States Transformation 🔷
      • 3.9.9: Remove Duplicate Lines
      • 3.9.10: Remove Duplicate Points
      • 3.9.11: Simplify Model
      • 3.9.12: Element Felting 🔷
      • 3.9.13: Mapper 🔷
      • 3.9.14: Interpolate Shape 🔷
      • 3.9.15: Connecting Beams with Stitches 🔷
      • 3.9.16: User Iso-Lines and Stream-Lines
      • 3.9.17: Cross Section Properties
    • 3.10 Parametric UI
      • 3.10.1: View-Components
      • 3.10.2: Rendered View
  • Troubleshooting
    • 4.1: Miscellaneous Questions and Problems
      • 4.1.0: FAQ
      • 4.1.1: Installation Issues
      • 4.1.2: Purchases
      • 4.1.3: Licensing
      • 4.1.4: Runtime Errors
      • 4.1.5: Definitions and Components
      • 4.1.6: Default Program Settings
    • 4.2: Support
  • Appendix
    • A.1: Release Notes
      • Work in Progress Versions
      • Version 2.2.0 WIP
      • Version 1.3.3
      • Version 1.3.2 build 190919
      • Version 1.3.2 build 190731
      • Version 1.3.2 build 190709
      • Version 1.3.2
    • A.2: Background information
      • A.2.1: Basic Properties of Materials
      • A.2.2: Additional Information on Loads
      • A.2.3: Tips for Designing Statically Feasible Structures
      • A.2.4: Hints on Reducing Computation Time
      • A.2.5: Natural Vibrations, Eigen Modes and Buckling
      • A.2.6: Approach Used for Cross Section Optimization
    • A.3: Workflow Examples
    • A.4: Bibliography
Powered by GitBook
On this page
  • A. Locate "machine.id" file
  • A1. Locate License Component
  • A2. Save "machine-id" File
  • B. Install License File
  • B1. Receive License File
  • B2. Unblock License Package
  • B3. Open Rhino
  • B4. Load License File
  • B5. Locate the License File
  • B6. Load License
  • B7. Restart Rhino
  • B8. Check License Status
  • License Load Error
  • Manual installation in Explorer
  • Check License

Was this helpful?

  1. 1: Introduction
  2. 1.2 Licenses

1.2.4 Standalone Licenses

Previous1.2.3 Temporary LicensesNext2 Getting Started

Last updated 7 months ago

Was this helpful?

Guide to running Karamba3D with a standalone license.

Standalone licenses are only supported for workshops and universities.

If you have already received your license file or downloaded a trial license from our website, proceed to .

A. Locate "machine.id" file

A1. Locate License Component

Once Karamba3D has been successfully , open Rhino and load Grasshopper.

Place (drag and drop) the "License"-component on the grasshopper canvas. This can be found in the Karamba3D tab.

A2. Save "machine-id" File

Place the "License"-component on the grasshopper canvas and right click on the red “K” icon or the "License" label. Select "Save machine-id file" from the menu.

B. Install License File

B1. Receive License File

You will receive a return email within 1 working day with a “XXX_License.lic” -file which turns your Karamba3D TRIAL installation into PRO or EDU version.

Save this license file somewhere on your computer where you can easily find it.

B2. Unblock License Package

Make sure to unblock the license before installing it. Right click on the file in Windows Explorer and go to Properties. If the file is blocked, there will be an option to ‘Unblock’ the file at the bottom of the Properties Window. You may need to adjust your Administrator or Security settings to be able to unblock the file.

B3. Open Rhino

Make sure you open Rhino as administrator before installing the license (right click and select ‘Run as Administrator’). You will need to have administrator rights.

B4. Load License File

Open Grasshopper and place the "License"-component on your Grasshopper canvas. Right-click on the red “K” icon or the "License" label of the "License"-component and select “Load license file“.

B5. Locate the License File

Locate the "XXX_License.lic" that you received in the license package. Click "Open" to load the license.

B6. Load License

B7. Restart Rhino

Close Rhino and Grasshopper and open Rhino once more, this time in standard mode.

B8. Check License Status

The panel displays the status and expiration date of the license.

License Load Error

Errors occur if you do not open Rhino as Administrator or if you do not unblock the file before loading it into Karamba3d.

Manual installation in Explorer

Make sure Rhino is closed and that the "license.lic"-file is unblocked.

Rename the license-file to: "license.lic" and move (overwrite) it to the License folder of your Karamba3d installation.

This can be: C:\Program Files\Rhino 7\Plug-ins\Karamba or C:\Program Files\Rhino 6\Plug-ins\Karamba.

Renaming the license file to "licensePRO.lic" ensures that the file is not erased upon installing Karamba3D updates.

Check License

Restart Rhino and your license should run.

Upon successful installation of the license you should be able to open example files which have more than 20 beam elements or 50 shell elements. Double check if the license and correct Karamba3D version are installed by opening the below definition:

Save the "machine-id" file and name it according to your name (‘FirstnameLastname.id’). Do not use special characters. Send this "machine-id" file to.

The license should be successfully copied. If the license does not load successfully, make sure that you have the files as well as opened Rhino as .

license@karamba3d.com
unblocked
administrator
Step B
22KB
License test.gh
installed