Karamba3D v2
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English 英文
  • Welcome to Karamba3D
  • New in Karamba3D 2.2.0
  • See Scripting Guide
  • See Manual 1.3.3
  • 1: Introduction
    • 1.1 Installation
    • 1.2 Licenses
      • 1.2.1 Cloud Licenses
      • 1.2.2 Network Licenses
      • 1.2.3 Temporary Licenses
      • 1.2.4 Standalone Licenses
  • 2: Getting Started
    • 2 Getting Started
      • 2.1: Karamba3D Entities
      • 2.2: Setting up a Structural Analysis
        • 2.2.1: Define the Model Elements
        • 2.2.2: View the Model
        • 2.2.3: Add Supports
        • 2.2.4: Define Loads
        • 2.2.5: Choose an Algorithm
        • 2.2.6: Provide Cross Sections
        • 2.2.7: Specify Materials
        • 2.2.8: Retrieve Results
      • 2.3: Physical Units
      • 2.4: Quick Component Reference
  • 3: In Depth Component Reference
    • 3.0 Settings
      • 3.0.1 Settings
      • 3.0.2 License
    • 3.1: Model
      • 3.1.1: Assemble Model
      • 3.1.2: Disassemble Model
      • 3.1.3: Modify Model
      • 3.1.4: Connected Parts
      • 3.1.5: Activate Element
      • 3.1.6: Line to Beam
      • 3.1.7: Connectivity to Beam
      • 3.1.8: Index to Beam
      • 3.1.9: Mesh to Shell
      • 3.1.10: Modify Element
      • 3.1.11: Point-Mass
      • 3.1.12: Disassemble Element
      • 3.1.13: Make Beam-Set 🔷
      • 3.1.14: Orientate Element
      • 3.1.15: Dispatch Elements
      • 3.1.16: Select Elements
      • 3.1.17: Support
    • 3.2: Load
      • 3.2.1: General Loads
      • 3.2.2: Beam Loads
      • 3.2.3: Disassemble Mesh Load
      • 3.2.4: Prescribed displacements
    • 3.3: Cross Section
      • 3.3.1: Beam Cross Sections
      • 3.3.2: Shell Cross Sections
      • 3.3.3: Spring Cross Sections
      • 3.3.4: Disassemble Cross Section 🔷
      • 3.3.5: Eccentricity on Beam and Cross Section 🔷
      • 3.3.6: Modify Cross Section 🔷
      • 3.3.7: Cross Section Range Selector
      • 3.3.8: Cross Section Selector
      • 3.3.9: Cross Section Matcher
      • 3.3.10: Generate Cross Section Table
      • 3.3.11: Read Cross Section Table from File
    • 3.4: Joint
      • 3.4.1: Beam-Joints 🔷
      • 3.4.2: Beam-Joint Agent 🔷
      • 3.4.3: Line-Joint
    • 3.5: Material
      • 3.5.1: Material Properties
      • 3.5.2: Material Selection
      • 3.5.3: Read Material Table from File
      • 3.5.4: Disassemble Material 🔷
    • 3.6: Algorithms
      • 3.6.1: Analyze
      • 3.6.2: AnalyzeThII 🔷
      • 3.6.3: Analyze Nonlinear WIP
      • 3.6.4: Large Deformation Analysis
      • 3.6.5: Buckling Modes 🔷
      • 3.6.6: Eigen Modes
      • 3.6.7: Natural Vibrations
      • 3.6.8: Optimize Cross Section 🔷
      • 3.6.9: BESO for Beams
      • 3.6.10: BESO for Shells
      • 3.6.11: Optimize Reinforcement 🔷
      • 3.6.12: Tension/Compression Eliminator 🔷
    • 3.7: Results
      • 3.7.1: ModelView
      • 3.7.2: Deformation-Energy
      • 3.7.3: Element Query
      • 3.7.4: Nodal Displacements
      • 3.7.5: Principal Strains Approximation
      • 3.7.6: Reaction Forces 🔷
      • 3.7.7: Utilization of Elements 🔷
        • Examples
      • 3.7.8: BeamView
      • 3.7.9: Beam Displacements 🔷
      • 3.7.10: Beam Forces
      • 3.7.11: Node Forces
      • 3.7.12: ShellView
      • 3.7.13: Line Results on Shells
      • 3.7.14: Result Vectors on Shells
      • 3.7.15: Shell Forces
      • 3.7.16 Results at Shell Sections
    • 3.8: Export 🔷
      • 3.8.1: Export Model to DStV 🔷
      • 3.8.2 Json / Bson Export and Import
    • 3.9 Utilities
      • 3.9.1: Mesh Breps
      • 3.9.2: Closest Points
      • 3.9.3: Closest Points Multi-dimensional
      • 3.9.4: Cull Curves
      • 3.9.5: Detect Collisions
      • 3.9.6: Get Cells from Lines
      • 3.9.7: Line-Line Intersection
      • 3.9.8: Principal States Transformation 🔷
      • 3.9.9: Remove Duplicate Lines
      • 3.9.10: Remove Duplicate Points
      • 3.9.11: Simplify Model
      • 3.9.12: Element Felting 🔷
      • 3.9.13: Mapper 🔷
      • 3.9.14: Interpolate Shape 🔷
      • 3.9.15: Connecting Beams with Stitches 🔷
      • 3.9.16: User Iso-Lines and Stream-Lines
      • 3.9.17: Cross Section Properties
    • 3.10 Parametric UI
      • 3.10.1: View-Components
      • 3.10.2: Rendered View
  • Troubleshooting
    • 4.1: Miscellaneous Questions and Problems
      • 4.1.0: FAQ
      • 4.1.1: Installation Issues
      • 4.1.2: Purchases
      • 4.1.3: Licensing
      • 4.1.4: Runtime Errors
      • 4.1.5: Definitions and Components
      • 4.1.6: Default Program Settings
    • 4.2: Support
  • Appendix
    • A.1: Release Notes
      • Work in Progress Versions
      • Version 2.2.0 WIP
      • Version 1.3.3
      • Version 1.3.2 build 190919
      • Version 1.3.2 build 190731
      • Version 1.3.2 build 190709
      • Version 1.3.2
    • A.2: Background information
      • A.2.1: Basic Properties of Materials
      • A.2.2: Additional Information on Loads
      • A.2.3: Tips for Designing Statically Feasible Structures
      • A.2.4: Hints on Reducing Computation Time
      • A.2.5: Natural Vibrations, Eigen Modes and Buckling
      • A.2.6: Approach Used for Cross Section Optimization
    • A.3: Workflow Examples
    • A.4: Bibliography
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  • Installation via Installer Program (Windows)
  • Installation via the YAK Package Manager (Windows & Mac)
  • Rhino6 and Rhino7 and Rhino8 in parallel
  • Silent Installation
  • Automate installation

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  1. 1: Introduction

1.1 Installation

PreviousNew in Karamba3D 2.2.0Next1.2 Licenses

Last updated 11 months ago

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These are the prerequisites for installing Karamba3D:

  • Rhino 6.0 (PC only), Rhino 7.0 or Rhino 8.0.

  • Grasshopper (version 2.2.0 of Karamba3D was tested on GH 1.0.0007)

  • Windows 10 or above / macOS 12 or above

In case you do not have a license, download a fully featured, free trial version. Grasshopper is already integrated in Rhino.

Installation via Installer Program (Windows)

Make sure to install the FULL version of Karamba3D if you wish to activate a PRO or EDU license at a later stage.

Upon successful installation you should see a Karamba3D tab when you open Grasshopper in Rhino. Additionally, as a default setting a shortcut to the installation folder will be placed on your desktop. Double-click on the Karamba3D desktop-icon will get you to the standard installation directory which is in the Plug-ins-folder of your Rhino installation directory.

Karamba3D license can be activated as cloud or network licenses. Standalone licenses are only valid for workshops or universities.

Installation via the YAK Package Manager (Windows & Mac)

YAK is the Package Manager for Rhino. It can automatically download and install plug-ins required for a specific Grasshopper definition. Thus one possibility of installing Karamba3D is to open a GH definition with some Karamba3D components in it. Alternatively the package manager can be started in Rhino by typing 'PackageManager' in the command window. Make sure to activate 'Include pre-releases' in the window that pops-up. Under YAK Karamba3D comes as 'karambaGH' which installs the FULL version of Karamba3D.

The Package Manager installs Karamba3D under Windows to the folder ...\Users\YourUserName\AppData\Roaming\McNeel\Rhinoceros\packages\7.0 - which is different from where it is placed by the msi-installer.

When starting Grasshopper for the first time after a YAK-installation of Karamba3D, a window with copyright notice and terms and conditions will appear.

Copyright notice and license agreement can be found on Windows under C:\ProgramData\Karamba3D\.

The path to Karamba3D depends on whether installation was done via the msi-installer or YAK. This means that scripts which make use of the Karamba3D API may be broken. In case of GH C# scripting components one needs to adapt the path via "Manage Assemblies..." in the components context menu.

Rhino6 and Rhino7 and Rhino8 in parallel

You can install both the Rhino 6 and Rhino7 versions simultaneously. Simply run the installers one after the other.

Silent Installation

In order to install Karamba3D on remote machines “msiexec.exe” provides options to circumvent the graphical user-interface of the installer. Start the Windows CommandPrompt, navigate to where the Karamba3D-installer lies and type e.g.

msiexec.exe /i karamba3d_2_0_0_RH6.msi /passive ADDLOCAL=DLLs,LicensePlugin,FullFeatures,SIUnits,LicensePublicKey,Tables,Examples

in one line to install the full version of Karamba3D (“FullFeatures”) with SI-Units (“SIUnits”), cross section and material tables (“Tables”) and the example definitions (“Examples”). In order to get the free version and Imperial units substitute “FullFeatures” with “FreeFeatures” and “SIUnits” with “IMPUnits”.

The static license can be supplied without graphical user interface (GUI) by renaming the license-file to “licensePRO.lic” and copying it to the “License”-folder under ...\Rhino\Plug-ins\Karamba.

Automate installation

The following files and folder will be copied to your machine during installation:

  • “karamba.dll” and “libiomp5md.dll” to C:\Windows.

  • “karambaCommon.dll”, “karamba.gha” and the Karamba-folder to the “Plug-ins”-folder of Rhino. The Karamba3D-folder contains material- and cross section libraries, examples, the karamba.ini- file and the license-folder. This is typically C:\Program Files\Rhinoceros 6\Plug-ins or C:\Program Files\Rhino 6\Plug-ins.

  • If not already present the C++ runtime libraries of Visual Studio 2019 will be copied to your machine.

Karamba3D is installed for all users by default. In order to get Karamba3D running without the installer simply copy the above files and the Karamba3D-folder from one machine to the next. Unless deselected, the installer places a Karamba3D-icon on the desktop. Double-click on it to open the Karamba3D-folder.

one of the installers and double-click on the msi-file.

The installation procedure lets you set the physical units used for calculation. By default Karamba3D assumes input to be in SI units (e.g. meters for point coordinates). You can switch to Imperial units either on installation or later on by editing the file. Coordinates will then be interpreted to be in “feet”, force in “kips”, material strength in “ksi” and so on.

If Karamba3D does not show up, please refer to our guide.

Karamba3D can only be installed once - either with the installer file or with the PackageManager. Otherwise an will pop up.

To run Karamba3D in Rhino8 for Mac, make sure to enable .

Download
“karamba.ini”
troubleshooting
1.2.1 Cloud Licenses
1.2.4 Standalone Licenses
1.2.2 Network Licenses
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