Karamba3D v2
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English 英文
  • Welcome to Karamba3D
  • New in Karamba3D 2.2.0
  • See Scripting Guide
  • See Manual 1.3.3
  • 1: Introduction
    • 1.1 Installation
    • 1.2 Licenses
      • 1.2.1 Cloud Licenses
      • 1.2.2 Network Licenses
      • 1.2.3 Temporary Licenses
      • 1.2.4 Standalone Licenses
  • 2: Getting Started
    • 2 Getting Started
      • 2.1: Karamba3D Entities
      • 2.2: Setting up a Structural Analysis
        • 2.2.1: Define the Model Elements
        • 2.2.2: View the Model
        • 2.2.3: Add Supports
        • 2.2.4: Define Loads
        • 2.2.5: Choose an Algorithm
        • 2.2.6: Provide Cross Sections
        • 2.2.7: Specify Materials
        • 2.2.8: Retrieve Results
      • 2.3: Physical Units
      • 2.4: Quick Component Reference
  • 3: In Depth Component Reference
    • 3.0 Settings
      • 3.0.1 Settings
      • 3.0.2 License
    • 3.1: Model
      • 3.1.1: Assemble Model
      • 3.1.2: Disassemble Model
      • 3.1.3: Modify Model
      • 3.1.4: Connected Parts
      • 3.1.5: Activate Element
      • 3.1.6: Line to Beam
      • 3.1.7: Connectivity to Beam
      • 3.1.8: Index to Beam
      • 3.1.9: Mesh to Shell
      • 3.1.10: Modify Element
      • 3.1.11: Point-Mass
      • 3.1.12: Disassemble Element
      • 3.1.13: Make Beam-Set đź”·
      • 3.1.14: Orientate Element
      • 3.1.15: Dispatch Elements
      • 3.1.16: Select Elements
      • 3.1.17: Support
    • 3.2: Load
      • 3.2.1: General Loads
      • 3.2.2: Beam Loads
      • 3.2.3: Disassemble Mesh Load
      • 3.2.4: Prescribed displacements
    • 3.3: Cross Section
      • 3.3.1: Beam Cross Sections
      • 3.3.2: Shell Cross Sections
      • 3.3.3: Spring Cross Sections
      • 3.3.4: Disassemble Cross Section đź”·
      • 3.3.5: Eccentricity on Beam and Cross Section đź”·
      • 3.3.6: Modify Cross Section đź”·
      • 3.3.7: Cross Section Range Selector
      • 3.3.8: Cross Section Selector
      • 3.3.9: Cross Section Matcher
      • 3.3.10: Generate Cross Section Table
      • 3.3.11: Read Cross Section Table from File
    • 3.4: Joint
      • 3.4.1: Beam-Joints đź”·
      • 3.4.2: Beam-Joint Agent đź”·
      • 3.4.3: Line-Joint
    • 3.5: Material
      • 3.5.1: Material Properties
      • 3.5.2: Material Selection
      • 3.5.3: Read Material Table from File
      • 3.5.4: Disassemble Material đź”·
    • 3.6: Algorithms
      • 3.6.1: Analyze
      • 3.6.2: AnalyzeThII đź”·
      • 3.6.3: Analyze Nonlinear WIP
      • 3.6.4: Large Deformation Analysis
      • 3.6.5: Buckling Modes đź”·
      • 3.6.6: Eigen Modes
      • 3.6.7: Natural Vibrations
      • 3.6.8: Optimize Cross Section đź”·
      • 3.6.9: BESO for Beams
      • 3.6.10: BESO for Shells
      • 3.6.11: Optimize Reinforcement đź”·
      • 3.6.12: Tension/Compression Eliminator đź”·
    • 3.7: Results
      • 3.7.1: ModelView
      • 3.7.2: Deformation-Energy
      • 3.7.3: Element Query
      • 3.7.4: Nodal Displacements
      • 3.7.5: Principal Strains Approximation
      • 3.7.6: Reaction Forces đź”·
      • 3.7.7: Utilization of Elements đź”·
        • Examples
      • 3.7.8: BeamView
      • 3.7.9: Beam Displacements đź”·
      • 3.7.10: Beam Forces
      • 3.7.11: Node Forces
      • 3.7.12: ShellView
      • 3.7.13: Line Results on Shells
      • 3.7.14: Result Vectors on Shells
      • 3.7.15: Shell Forces
      • 3.7.16 Results at Shell Sections
    • 3.8: Export đź”·
      • 3.8.1: Export Model to DStV đź”·
      • 3.8.2 Json / Bson Export and Import
    • 3.9 Utilities
      • 3.9.1: Mesh Breps
      • 3.9.2: Closest Points
      • 3.9.3: Closest Points Multi-dimensional
      • 3.9.4: Cull Curves
      • 3.9.5: Detect Collisions
      • 3.9.6: Get Cells from Lines
      • 3.9.7: Line-Line Intersection
      • 3.9.8: Principal States Transformation đź”·
      • 3.9.9: Remove Duplicate Lines
      • 3.9.10: Remove Duplicate Points
      • 3.9.11: Simplify Model
      • 3.9.12: Element Felting đź”·
      • 3.9.13: Mapper đź”·
      • 3.9.14: Interpolate Shape đź”·
      • 3.9.15: Connecting Beams with Stitches đź”·
      • 3.9.16: User Iso-Lines and Stream-Lines
      • 3.9.17: Cross Section Properties
    • 3.10 Parametric UI
      • 3.10.1: View-Components
      • 3.10.2: Rendered View
  • Troubleshooting
    • 4.1: Miscellaneous Questions and Problems
      • 4.1.0: FAQ
      • 4.1.1: Installation Issues
      • 4.1.2: Purchases
      • 4.1.3: Licensing
      • 4.1.4: Runtime Errors
      • 4.1.5: Definitions and Components
      • 4.1.6: Default Program Settings
    • 4.2: Support
  • Appendix
    • A.1: Release Notes
      • Work in Progress Versions
      • Version 2.2.0 WIP
      • Version 1.3.3
      • Version 1.3.2 build 190919
      • Version 1.3.2 build 190731
      • Version 1.3.2 build 190709
      • Version 1.3.2
    • A.2: Background information
      • A.2.1: Basic Properties of Materials
      • A.2.2: Additional Information on Loads
      • A.2.3: Tips for Designing Statically Feasible Structures
      • A.2.4: Hints on Reducing Computation Time
      • A.2.5: Natural Vibrations, Eigen Modes and Buckling
      • A.2.6: Approach Used for Cross Section Optimization
    • A.3: Workflow Examples
    • A.4: Bibliography
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  1. 3: In Depth Component Reference
  2. 3.4: Joint

3.4.2: Beam-Joint Agent đź”·

Previous3.4.1: Beam-Joints đź”·Next3.4.3: Line-Joint

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The “Beam-Joint Agent”-component creates hinges on beams based on geometric relations. Fig. 3.3.2.1 shows three different but equivalent possibilities for defining a joint. The element or the group of elements where the joint(s) shall be placed is set by providing a list of element identifiers at the “AtElemsIds” input-plug. Upon assembly, the beam-joint agent tests the model-elements and places hinges when all of the following conditions - in case specified by the user - apply:

  • The node on the at-element connects to an element whose identifier is listed in the “ToElemIds” input.

  • The node on the at-element connects to a node which has a number listed in the “ToNodeInd” input.

  • The node on the at-element lies on one of the geometric items supplied in “ToGeom”. This can be points, curves, planes, breps or meshes. The tolerance for two geometric items touching in space is “LDist” as defined on model assembly (see section ).

The meaning of “Ct”, “Cr” and “Dofs” is analogous to that of the Beam-Joints-component featured in section .

3.4.1
3.1.1
24KB
Beam_JointAgent.gh
19KB
Beam_JointAgent_II.gh
22KB
Beam_JointAgent_Via_Point.gh
Fig. 3.4.2.1: Defining a hinge based on geometric relations using a “Beam-Joint Agent”-component